Outwit the professor and reclaim the magic that is yours
Without a wand to solve the problem for you, clear thinking becomes your most useful talent. Work together to recover your powers and find a way out. Choose this adventure for a team who loves fantasy and wants the puzzle challenge to match the scale of the story.
You know what it means to belong to a magical school. You have imagined the possibilities, trusted in your abilities and returned ready for whatever comes next. Then the professor reveals what he has done: he has stolen your magical powers.
Trapped and without a wand to rely on, your team must reconsider where its real strengths lie. Confidence helps, but so do patience, curiosity and the willingness to follow another person's idea. A group that thinks together may still have the advantage.
The professor is counting on control. You are counting on each other. Witchcraft & Wizardry challenges your team to reclaim its place in this magical story, turning uncertainty into momentum and refusing to let somebody else decide the ending. Your powers are worth fighting for. Can you recover them and escape?
Recover the magical powers the professor has stolen and work out how to escape his trap. Without a wand to provide an easy answer, your team must rely on observation, reasoning and shared discoveries. Reclaim your magic and bring this unexpected school visit to a successful end.
Sixty minutes, one mission
Magic under threat
A professor's betrayal gives the fantasy setting a personal stake: your team is trying to recover the power that belongs to you.
Two puzzle approaches
The published game description combines traditional and automated puzzles, offering variety within the room's magical school theme and demanding team challenge.
Earn your escape
A five out of five difficulty rating makes this a choice for teams who welcome a demanding adventure and sustained concentration.
Always just your team
Every booking is private — only the people you came with.
The details
No flashing lights, smoke or loud sound effects are reported for this room.
Recommended 9+; ages 9–11 play with an adult or in-room Games Master. A responsible adult must be onsite or within five minutes and reachable by phone for all players aged 9–15. Ages 16–17 can check in and play independently.
You can step out and rejoin at any time, but the clock keeps running. Questions? Call us on 0330 122 8877.
- Venue
- Escape Leicester Horsefair House
- Address
- 3rd Floor, Horsefair House, 1-5 Horsefair Street, Leicester, LE1 5BP
- Players
- 2–7
- Recommended age
- 9+
- Duration
- 60 minutes in-room
- Difficulty
- 5 / 5
- Fear level
- Low
- Theme
- Magical school escape
- Private game
- Yes — always
- Flashing lights
- No
- Artificial smoke
- No
- Loud or sudden sounds
- No
- Physical
- No crawling or climbing
- Wheelchair access
- Yes — ramp and lift; advance notice preferred
- Live actors
- None
- Fastest escape
- 28:47 · E$[@peR5
3rd Floor, Horsefair House, 1-5 Horsefair Street, Leicester, LE1 5BP
- –Arrive 15 minutes early, press the buzzer (no entry code) and take the lift to the third floor.
- –Access: a ramp bypasses the steps to the lift; this room is wheelchair accessible — let us know in advance.
- –Train: Leicester railway station is around a 10-minute walk from both venues.
- –Parking: Dover Street Car Park, 31-33 Dover Street, LE1 6PW (entrance on Calais Hill). Open 24 hours; the council currently lists £5 for up to 3 hours.
Frequently asked questions
Is it scary?
The fear level is low. Choose it if your group prefers a gentler atmosphere, while remembering that puzzle difficulty is a separate rating. There are no live actors. Check the listed sound, lighting and smoke effects before booking, and contact the team about individual concerns.
Is it suitable for kids?
The recommended age is 9+, and ages 9-11 can play with an adult or in-room Games Master. A responsible adult must be onsite or within five minutes and reachable for all ages 9-15. Under-9 suitability must be discussed with the phone team before booking.
How hard is it?
The difficulty is 5 out of 5. This is one of our strongest puzzle challenges, suited to confident groups ready to share ideas and work together. Your Games Master can provide hints if you get stuck; fear level is shown separately.
Anything to know before booking?
No flashing/strobe, artificial smoke or loud/sudden sound effects reported. No crawling/climbing reported. Wheelchair access: Yes - ramp and lift; notice preferred. Contact the team before booking if you need advice about access or sensory needs. You may step out and rejoin, but the clock continues.
What is the best number of players?
This game accepts 2-7 players. Choose a group whose interests and comfort levels suit the theme; we do not claim a single ideal team size. Your booking is private, so you will not be joined by strangers.