Two rulers want your loyalty. Your team must choose wisely
This Market Street story places you between the Red King and the Blue Queen, with the influence to shape what follows. Bring a group that enjoys discussing competing ideas and looking beyond a first impression. Your shared decision matters, so make sure every voice has the chance to change the conversation before you commit.
Your country has stayed neutral while two powerful nations move against each other. That position has made you valuable. The Red King wants your support; so does the Blue Queen. Each side has a reason to speak, but a reason is not the same thing as the whole truth. Messages and reports reach you against a background of rivalry, urgency and possible betrayal. You need to decide what deserves your confidence. A strong team will not simply agree with whoever speaks first or loudest. It will listen, question and bring the separate pieces of the situation together. This is your chance to take part in a story where judgement matters as much as conviction. Consider the claims carefully, understand the choice before you and make a decision your group can stand behind when the consequences begin to unfold.
Choose whether your team will support the Red King or the Blue Queen, then help your chosen side in the war. Consider the information presented, agree where your allegiance lies and work together on the challenges ahead. Your mission is to make a choice and act on it before time runs out.
Sixty minutes, one mission
A choice at the centre
The conflict between two rival rulers gives your team a decision to debate and a reason to consider different viewpoints.
Intrigue over certainty
Reports, warnings and possible betrayal make trust part of the premise, inviting your group to look carefully before choosing a side.
Everyone has a voice
A private game lets your own group shape the conversation as you work together through a story of competing loyalties.
Always just your team
Every booking is private — only the people you came with.
The details
No flashing lights, smoke or loud sound effects are reported for this room.
Recommended 9+; ages 9–11 play with an adult or in-room Games Master. A responsible adult must be onsite or within five minutes and reachable by phone for all players aged 9–15. Ages 16–17 can check in and play independently.
You can step out and rejoin at any time, but the clock keeps running. Questions? Call us on 0330 122 8877.
- Venue
- Escape Leicester Market Street
- Address
- 26 Market Street, Leicester, LE1 6DP
- Players
- 2–6
- Recommended age
- 9+
- Duration
- 60 minutes in-room
- Difficulty
- 4 / 5
- Fear level
- Low
- Theme
- Royal war allegiance
- Private game
- Yes — always
- Flashing lights
- No
- Artificial smoke
- No
- Loud or sudden sounds
- No
- Physical
- No crawling or climbing
- Wheelchair access
- No
- Live actors
- None
- Fastest escape
- 32:38 · For The Blue Queen
26 Market Street, Leicester, LE1 6DP
- –Arrive 15 minutes early and press the buzzer at the Market Street entrance — no entry code.
- –Access: the venue is reached by stairs; this room is not wheelchair accessible.
- –Train: Leicester railway station is around a 10-minute walk from both venues.
- –Parking: Dover Street Car Park, 31-33 Dover Street, LE1 6PW (entrance on Calais Hill). Open 24 hours; the council currently lists £5 for up to 3 hours.
Frequently asked questions
Is it scary?
The fear level is low. Choose it if your group prefers a gentler atmosphere, while remembering that puzzle difficulty is a separate rating. There are no live actors. Check the listed sound, lighting and smoke effects before booking, and contact the team about individual concerns.
Is it suitable for kids?
The recommended age is 9+, and ages 9-11 can play with an adult or in-room Games Master. A responsible adult must be onsite or within five minutes and reachable for all ages 9-15. Under-9 suitability must be discussed with the phone team before booking.
How hard is it?
The difficulty is 4 out of 5. Teamwork, clear communication and careful observation will help your group make progress. Your Games Master can provide hints if you get stuck; fear level is shown separately.
Anything to know before booking?
No flashing/strobe, artificial smoke or loud/sudden sound effects reported. No crawling/climbing reported. Wheelchair access: No. Contact the team before booking if you need advice about access or sensory needs. You may step out and rejoin, but the clock continues.
What is the best number of players?
This game accepts 2-6 players. Choose a group whose interests and comfort levels suit the theme; we do not claim a single ideal team size. Your booking is private, so you will not be joined by strangers.