Follow a vanished dreamer into a world worth believing in
At Market Street, this fantasy mystery turns imagination into a shared investigation. Bring people who enjoy unusual ideas, talk through what you discover and follow the story together. The room includes mild climbing, so speak to the venue before booking if anyone is unsure whether that will be comfortable for them.
Everyone had an opinion about Alice's stories. They were impossible, exaggerated, perhaps simply the work of an imagination that would not stay still. Alice kept believing in Leicesterland anyway. Now she has disappeared, and the stories nobody took seriously may be the best starting point your team has. This is an invitation to be curious before being certain. Let a surprising idea stay alive long enough to test it. Hear the suggestion that sounds unlikely. Notice how differently your teammates see the same question. Finding a way through this mystery calls for more than deciding what makes sense in the ordinary world. You have to consider Alice's world on its own terms. Bring your imagination, keep your thoughts connected and see where the investigation leads. A vanished dreamer has given you a reason to look again.
Investigate Alice's disappearance and discover whether Leicesterland is more than a story. Follow the mystery as a team, connect your ideas and complete the room's challenge within sixty minutes. Your task is to make sense of what happened when imagination and everyday life stopped staying apart.
Sixty minutes, one mission
Imagination leads the way
Alice's disappearance gives your team a reason to explore an unusual story and take apparently unlikely possibilities seriously throughout play.
A shared mystery
Bring different ways of thinking to a private experience where listening to each other matters as much as having ideas.
Movement to consider
Mild climbing is part of the published room guidance, so check that this adventure suits every member of your group.
Always just your team
Every booking is private — only the people you came with.
The details
No flashing lights, smoke or loud sound effects are reported for this room.
Recommended 9+; ages 9–11 play with an adult or in-room Games Master. A responsible adult must be onsite or within five minutes and reachable by phone for all players aged 9–15. Ages 16–17 can check in and play independently.
You can step out and rejoin at any time, but the clock keeps running. Questions? Call us on 0330 122 8877.
- Venue
- Escape Leicester Market Street
- Address
- 26 Market Street, Leicester, LE1 6DP
- Players
- 2–6
- Recommended age
- 9+
- Duration
- 60 minutes in-room
- Difficulty
- 3 / 5
- Fear level
- Low
- Theme
- Whimsical fantasy adventure
- Private game
- Yes — always
- Flashing lights
- No
- Artificial smoke
- No
- Loud or sudden sounds
- No
- Physical
- Mild climbing (a bypass is available)
- Wheelchair access
- No
- Live actors
- None
- Fastest escape
- 18:19 · K&R
26 Market Street, Leicester, LE1 6DP
- –Arrive 15 minutes early and press the buzzer at the Market Street entrance — no entry code.
- –Access: the venue is reached by stairs; this room is not wheelchair accessible.
- –Train: Leicester railway station is around a 10-minute walk from both venues.
- –Parking: Dover Street Car Park, 31-33 Dover Street, LE1 6PW (entrance on Calais Hill). Open 24 hours; the council currently lists £5 for up to 3 hours.
Frequently asked questions
Is it scary?
The fear level is low. Choose it if your group prefers a gentler atmosphere, while remembering that puzzle difficulty is a separate rating. There are no live actors. Check the listed sound, lighting and smoke effects before booking, and contact the team about individual concerns.
Is it suitable for kids?
The recommended age is 9+, and ages 9-11 can play with an adult or in-room Games Master. A responsible adult must be onsite or within five minutes and reachable for all ages 9-15. Under-9 suitability must be discussed with the phone team before booking.
How hard is it?
The difficulty is 3 out of 5. Teamwork, clear communication and careful observation will help your group make progress. Your Games Master can provide hints if you get stuck; fear level is shown separately.
Anything to know before booking?
No flashing/strobe, artificial smoke or loud/sudden sound effects reported. Mild climbing; bypass available. Wheelchair access: No. Contact the team before booking if you need advice about access or sensory needs. You may step out and rejoin, but the clock continues.
What is the best number of players?
This game accepts 2-6 players. Choose a group whose interests and comfort levels suit the theme; we do not claim a single ideal team size. Your booking is private, so you will not be joined by strangers.