Night is approaching, and this fortress has a secret to keep
This Market Street adventure draws you into a vampire mystery built around Countess Drusilla and the approach of sunset. Work together to uncover what lies behind her story and find your way through the challenge. The experience includes crawling, so choose your team's adventure with everyone's comfort and movement needs in mind.
Your car has broken down in the mountains, leaving you somewhere you never planned to be. A village appears through the fog, and the fortress beyond it draws you closer. Once inside, the promise of shelter gives way to a much darker question: what have you walked into? Countess Drusilla's secret belongs to this place, and sunset gives your investigation a deadline you cannot dismiss. You are visitors without the comfort of knowing the rules, so every assumption deserves another look. Decide what you believe, explain what you notice and let your team challenge the obvious answer. The fortress asks for curiosity, but curiosity alone will not see you through. Bring it together with patience and resolve. Before the day gives way to night, your group must turn a chance arrival into a way forward.
Uncover the secrets of vampire Countess Drusilla before sunset. Work through the fortress mystery as a team, sharing discoveries and connecting the information you find. Your purpose is to resolve the challenge before your accidental visit becomes a much longer stay than anyone intended.
Sixty minutes, one mission
A gothic mystery
A vampire countess and a fortress at sunset give your investigation a distinct atmosphere and a reason to keep moving.
A more physical element
The published room description includes crawling, making a conversation about everyone's mobility and comfort essential before your team books.
A private investigation
Your booking keeps the mystery within your own group, so bring the people you want beside you when questions multiply.
Always just your team
Every booking is private — only the people you came with.
The details
This room uses artificial smoke — these effects cannot be switched off.
Recommended 9+; ages 9–11 play with an adult or in-room Games Master. A responsible adult must be onsite or within five minutes and reachable by phone for all players aged 9–15. Ages 16–17 can check in and play independently.
You can step out and rejoin at any time, but the clock keeps running. Questions? Call us on 0330 122 8877.
- Venue
- Escape Leicester Market Street
- Address
- 26 Market Street, Leicester, LE1 6DP
- Players
- 2–6
- Recommended age
- 9+
- Duration
- 60 minutes in-room
- Difficulty
- 3 / 5
- Fear level
- Medium
- Theme
- Vampire fortress mystery
- Private game
- Yes — always
- Flashing lights
- No
- Artificial smoke
- Yes — cannot be switched off
- Loud or sudden sounds
- No
- Physical
- Crawling (a bypass is available)
- Wheelchair access
- No
- Live actors
- None
- Fastest escape
- 22:06 · Arcane
26 Market Street, Leicester, LE1 6DP
- –Arrive 15 minutes early and press the buzzer at the Market Street entrance — no entry code.
- –Access: the venue is reached by stairs; this room is not wheelchair accessible.
- –Train: Leicester railway station is around a 10-minute walk from both venues.
- –Parking: Dover Street Car Park, 31-33 Dover Street, LE1 6PW (entrance on Calais Hill). Open 24 hours; the council currently lists £5 for up to 3 hours.
Frequently asked questions
Is it scary?
The fear level is medium. Expect a tense atmosphere and choose it with people comfortable with the theme. There are no live actors. Check the listed sound, lighting and smoke effects before booking, and contact the team about individual concerns.
Is it suitable for kids?
The recommended age is 9+, and ages 9-11 can play with an adult or in-room Games Master. A responsible adult must be onsite or within five minutes and reachable for all ages 9-15. Under-9 suitability must be discussed with the phone team before booking.
How hard is it?
The difficulty is 3 out of 5. Teamwork, clear communication and careful observation will help your group make progress. Your Games Master can provide hints if you get stuck; fear level is shown separately.
Anything to know before booking?
Artificial smoke (cannot disable). Crawling; bypass available. Wheelchair access: No. Contact the team before booking if you need advice about access or sensory needs. You may step out and rejoin, but the clock continues.
What is the best number of players?
This game accepts 2-6 players. Choose a group whose interests and comfort levels suit the theme; we do not claim a single ideal team size. Your booking is private, so you will not be joined by strangers.