The submarine is failing. Your crew still has one chance
Submarine at Market Street is an underwater survival challenge built around reaching the engine room and repairing the vessel. Bring a crew prepared to stay connected when the story turns up the pressure. Strobe and flickering lights are used, so check everyone's comfort with flashing effects before choosing this particular mission.
The submarine has taken a serious hit, and your crew is caught deep below the surface. The vessel needs attention, but the water outside is not the only threat. Something immense and unseen is hunting nearby. You have a clear purpose: reach the engine room and repair the submarine before the situation defeats you. Clear purpose does not make the challenge simple. Under pressure, people can rush, overlook an idea or assume someone else has understood. Your team needs the opposite. Say what you notice, listen when another person connects the dots and give your next decision the attention it deserves. The story offers every reason to hurry; working together gives you a reason to believe that hurry can become progress. For the next sixty minutes, keep your crew's focus where it belongs: on the mission and one another.
Reach the engine room and repair the damaged submarine before time runs out. Work together through the emergency, connecting discoveries and keeping your crew focused despite the threat around you. Your sixty-minute mission is to complete the challenge and give the submarine a chance of survival.
Sixty minutes, one mission
An underwater emergency
The damaged submarine premise gives your team a focused survival mission and a reason to keep working through the challenge together.
A threat beyond the hull
The story includes an unseen creature outside, adding another layer of tension to your crew's race to repair the vessel.
Check the lighting
Strobe and flickering lights are used during the game, so discuss suitability with your whole group before making your booking.
Always just your team
Every booking is private — only the people you came with.
The details
This room uses flashing/strobe lights, loud or sudden sounds — these effects cannot be switched off.
Recommended 9+; ages 9–11 play with an adult or in-room Games Master. A responsible adult must be onsite or within five minutes and reachable by phone for all players aged 9–15. Ages 16–17 can check in and play independently.
You can step out and rejoin at any time, but the clock keeps running. Questions? Call us on 0330 122 8877.
- Venue
- Escape Leicester Market Street
- Address
- 26 Market Street, Leicester, LE1 6DP
- Players
- 2–6
- Recommended age
- 9+
- Duration
- 60 minutes in-room
- Difficulty
- 4 / 5
- Fear level
- Medium
- Theme
- Underwater survival mission
- Private game
- Yes — always
- Flashing lights
- Yes — cannot be switched off
- Artificial smoke
- No
- Loud or sudden sounds
- Yes
- Physical
- No crawling or climbing
- Wheelchair access
- No
- Live actors
- None
- Fastest escape
- 22:26 · Goodbye PoPo
26 Market Street, Leicester, LE1 6DP
- –Arrive 15 minutes early and press the buzzer at the Market Street entrance — no entry code.
- –Access: the venue is reached by stairs; this room is not wheelchair accessible.
- –Train: Leicester railway station is around a 10-minute walk from both venues.
- –Parking: Dover Street Car Park, 31-33 Dover Street, LE1 6PW (entrance on Calais Hill). Open 24 hours; the council currently lists £5 for up to 3 hours.
Frequently asked questions
Is it scary?
The fear level is medium. Expect a tense atmosphere and choose it with people comfortable with the theme. There are no live actors. Check the listed sound, lighting and smoke effects before booking, and contact the team about individual concerns.
Is it suitable for kids?
The recommended age is 9+, and ages 9-11 can play with an adult or in-room Games Master. A responsible adult must be onsite or within five minutes and reachable for all ages 9-15. Under-9 suitability must be discussed with the phone team before booking.
How hard is it?
The difficulty is 4 out of 5. Teamwork, clear communication and careful observation will help your group make progress. Your Games Master can provide hints if you get stuck; fear level is shown separately.
Anything to know before booking?
Flashing/strobe (cannot disable); Loud/sudden sounds. No crawling/climbing reported. Wheelchair access: No. Contact the team before booking if you need advice about access or sensory needs. You may step out and rejoin, but the clock continues.
What is the best number of players?
This game accepts 2-6 players. Choose a group whose interests and comfort levels suit the theme; we do not claim a single ideal team size. Your booking is private, so you will not be joined by strangers.