LOCKED IN A MYSTERIOUS ROOM WITH 60 MINUTES TO GET OUT.
The King is dead, long live the King!
With no natural successor to the King the throne is up for grabs. Legend has it that the wily old King has hidden the sword within the castle. He who raises the legendary Sword of Britain will take the throne. You and your competitors are first onto the scene. You must explore the castle and retrieve the legendary sword before the pretenders get it, to become new King or Queen!
Witchcraft & Wizardry
Enrolment is just 60 minutes away and some prankster has played a terrible trick on you and hidden your wand. Explore the depths of the castle and find your wand before the school bell rings.
Do you and your team have what it takes to break the codes, find the clues, solve the puzzles and escape the room with the secret of Area 51 before your 60 minutes runs out?
THE DA VINCI ROOM
Primarily focusing on code-breaking, symbolism and association problems The Da Vinci Room will offer an interesting challenge for new and returning players alike.
Take on the role of thieves trying to recover the Holy Grail for the greater good. Does your team have what it takes to Escape?