A hospital curse is spreading. Your team must break its hold
This Market Street horror experience asks you to confront the mystery and return what should never have been taken. With a difficult challenge, jump scares and disturbing sounds, it is a choice for a group that actively wants fear as part of the adventure. Agree together before you book, then face the unknown together.
Mr Hunt's hospital room should contain the traces of an ordinary patient. Instead, it stands at the centre of a curse with consequences reaching far beyond its walls. His failed heart surgery has disturbed something that did not belong to him: the heart of the Master of the Forests. What was removed must be returned. That is the simple part of the story. The difficult part is keeping your thoughts clear when every moment seems designed to scatter them. Your team has entered a place where uncertainty is part of the challenge and courage means continuing to listen, think and work together. No single brave voice can carry everyone through it. You need each other's attention as much as each other's nerve. Face the mystery, understand what it demands and stop this hospital's nightmare from becoming something greater.
Return the heart to the Master of the Forests and stop the curse from spreading. Your team must work through the hospital mystery while facing its unsettling atmosphere. Keep sharing what you discover, stay focused through the scares and complete the mission within sixty minutes.
Sixty minutes, one mission
Horror with a purpose
The curse gives your team a mission to pursue while the hospital story keeps the stakes firmly in view.
Designed to unsettle
Jump scares and disturbing sounds are part of the published experience, so choose this room with everyone's agreement beforehand.
A formidable challenge
The five out of five difficulty asks your team to keep solving even when the atmosphere competes for attention.
Always just your team
Every booking is private — only the people you came with.
The details
This room uses loud or sudden sounds — these effects cannot be switched off.
Strictly 14+, including with a parent or Games Master. A responsible adult must be onsite or within five minutes and reachable by phone for all players aged 14–15. Ages 16–17 can check in and play independently.
You can step out and rejoin at any time, but the clock keeps running. Questions? Call us on 0330 122 8877.
- Venue
- Escape Leicester Market Street
- Address
- 26 Market Street, Leicester, LE1 6DP
- Players
- 2–6
- Recommended age
- 14+
- Duration
- 60 minutes in-room
- Difficulty
- 5 / 5
- Fear level
- High
- Theme
- Cursed hospital horror
- Private game
- Yes — always
- Flashing lights
- No
- Artificial smoke
- No
- Loud or sudden sounds
- Yes
- Physical
- No crawling or climbing
- Wheelchair access
- No
- Live actors
- None
- Fastest escape
- 34:44 · Loliver
26 Market Street, Leicester, LE1 6DP
- –Arrive 15 minutes early and press the buzzer at the Market Street entrance — no entry code.
- –Access: the venue is reached by stairs; this room is not wheelchair accessible.
- –Train: Leicester railway station is around a 10-minute walk from both venues.
- –Parking: Dover Street Car Park, 31-33 Dover Street, LE1 6PW (entrance on Calais Hill). Open 24 hours; the council currently lists £5 for up to 3 hours.
Frequently asked questions
Is it scary?
The fear level is high. Choose it only if everyone in the group wants a darker, frightening atmosphere. There are no live actors. Check the listed sound, lighting and smoke effects before booking, and contact the team about individual concerns.
Is it suitable for kids?
Echoes of Madness is strictly for ages 14 and over, including when a parent or Games Master accompanies the group. Younger children cannot play. For ages 14-15, a responsible adult must remain onsite or within five minutes and reachable by phone.
How hard is it?
The difficulty is 5 out of 5. This is one of our strongest puzzle challenges, suited to confident groups ready to share ideas and work together. Your Games Master can provide hints if you get stuck; fear level is shown separately.
Anything to know before booking?
Loud/sudden sounds. No crawling/climbing reported. Wheelchair access: No. Contact the team before booking if you need advice about access or sensory needs. You may step out and rejoin, but the clock continues.
What is the best number of players?
This game accepts 2-6 players. Choose a group whose interests and comfort levels suit the theme; we do not claim a single ideal team size. Your booking is private, so you will not be joined by strangers.