School group on an escape room trip at Escape Leicester

SCHOOL TRIPS IN LEICESTER

Give pupils a challenge they can only complete together. Practise listening, sharing information and explaining ideas while working towards a common goal — private rooms for up to 96 students across two city-centre venues, with teachers playing free.

Why teachers book us

Curriculum-friendly

Logic, lateral thinking and communication under time pressure — a genuinely useful enrichment trip, not just a day out.

Groups run side by side

Classes split into teams across rooms racing at once — up to 48 students at a venue, 96 across both. Staff can supervise from inside or outside the rooms.

Safe and supervised

Every Games Master on a school trip is DBS checked, games are monitored throughout and each group is briefed before the clock starts.

Weekday rates

Term-time weekdays are our quietest slots. Teachers play free, and schools can pay by invoice — ask about group pricing.

Safe, private and hosted from start to finish

Every school booking is private to your group. A DBS-checked Games Master briefs each team, watches the game throughout and steps in with hints so nobody gets stuck. Students are never locked in and can leave the room at any time, and accompanying staff play free.

Students celebrating during an Escape Leicester school trip

School trip planning information

Everything teachers and trip leaders need to plan an escape room school trip — safety, supervision, timings, learning outcomes and group information.

Risk assessment support

We supply venue and activity information to help you prepare your own risk assessment. Rooms are private, timed games run by DBS-checked Games Masters, with staff on hand throughout.

Age suitability

Best suited to students aged 9 and above — upper primary, secondary, college and university groups. Most rooms are 9+; The Cabin is 12+ and Echoes of Madness is strictly 14+.

Capacity & group sizes

Up to 48 students at one venue and 96 across both, split into teams of 2–7 per room so a whole class or year group plays at the same time.

Session length

Allow around 90 minutes for the full visit: arrival, briefing, the 60-minute game and photos afterwards. Larger groups run in staggered waves.

Learning outcomes

Clear communication, active listening, creative thinking, time management, problem-solving under pressure and teamwork.

Supervision

Teachers remain responsible for supervision; our team briefs each group, monitors gameplay and steps in with hints where needed. Teachers play free.

Accessibility

Horsefair House has ramp and lift access with three accessible rooms; Market Street is reached by stairs. Tell us about any mobility, sensory or medical needs before booking.

Pricing

Depends on group size, venue, date and rooms required. Schools can pay by invoice — a 50% deposit secures the date and the balance is due 72 hours before the visit.

Transport & locations

Two city-centre venues three minutes apart on foot — Market Street (LE1 6DP) and Horsefair House (LE1 5BP) — close to the bus station, train station and coach drop-off.

Organising a school trip? Talk to the Escape Leicester events team.

Tell us the year group, student and staff numbers and your preferred date, and we'll plan the room allocation, timings and food around your timetable.

REPLY WITHIN 12 HOURS

Send the form and the Escape Leicester events team will come back to you within 12 hours with availability, a room plan and a quote.

TWO VENUES, THREE MINUTES APART

Up to 48 players at each venue and up to 96 across both — Market Street and Horsefair House are a short walk from each other in the city centre.

SIMPLE BOOKING TERMS

A 50% deposit secures your event, with the balance and final numbers due 72 hours before. Invoice payment is available for companies and schools.

Best rooms for school groups

Selected for the year group — low fear, clear missions and puzzles that reward teamwork.

The Da Vinci Room escape room at Escape Leicester Horsefair House

THE DA VINCI ROOM

HORSEFAIR HOUSE
2–6 players · 9+ · Difficulty 3/5 · Fear: Low
Overthrone escape room at Escape Leicester Horsefair House

OVERTHRONE

HORSEFAIR HOUSE
2–12 players · 9+ · Difficulty 3/5 · Fear: Low
Fairytale escape room at Escape Leicester Horsefair House

FAIRYTALE

HORSEFAIR HOUSE
2–5 players · 9+ · Difficulty 4/5 · Fear: Low
Mayan Temple escape room at Escape Leicester Market Street

MAYAN TEMPLE

MARKET STREET
2–6 players · 9+ · Difficulty 3/5 · Fear: Low
Royal Battle escape room at Escape Leicester Market Street

ROYAL BATTLE

MARKET STREET
2–6 players · 9+ · Difficulty 4/5 · Fear: Low
Project Area 51 escape room at Escape Leicester Horsefair House

PROJECT AREA 51

HORSEFAIR HOUSE
2–6 players · 9+ · Difficulty 4/5 · Fear: Low

Frequently asked questions

Do teachers pay?

No. Accompanying teachers, teaching assistants and school support staff play free and do not count towards the game's player limit. They still count towards the events room's occupancy limit.

Can the school pay by invoice?

Yes. A 50% non-refundable deposit secures the booking and the remaining balance is due at least 72 hours before the visit. Bookings made within 72 hours require immediate full payment.

Are the Games Masters DBS checked?

Yes. All Games Masters assigned to school trips are DBS checked. Agree student ages, support requirements and room allocation with the team before the visit.

How do we organise a larger visit?

Groups of 49–96 are arranged by bespoke quote across both venues, about three minutes apart on foot. Provide student numbers, accompanying staff, year groups and any access or catering requirements.

What ages are school trips suited to?

Students aged 9 and above — upper primary, secondary, colleges and university groups. Most rooms are 9+; The Cabin is 12+ and Echoes of Madness is strictly 14+.

What food is available?

Core and Ultimate include one pizza per team with unlimited soft drinks, tea and coffee. Vegetarian, vegan and gluten-free options have no surcharge. Discuss allergies with the events team before booking.

Why are escape rooms a great choice for school trips?

They combine learning with fun. Students have to work together, communicate clearly and manage their time to solve each challenge, skills that support both classroom learning and personal development.

What educational benefits can students gain?

Problem-solving, critical thinking, communication and teamwork. The challenges call for logical reasoning, creativity and collaboration, and the immersive setting keeps students engaged while they learn in a practical, memorable way.

How does an escape room encourage teamwork?

Students share information, discuss ideas and split tasks to solve puzzles against the clock. Everyone can contribute, whether by spotting clues, cracking codes or organising the team, which builds confidence and stronger relationships within the group.

What makes this different from a traditional school trip?

Students take part rather than watch. They become part of the story, solving puzzles and overcoming challenges together, so the visit is active, engaging and remembered long after the day.

Is it a good reward or enrichment activity?

Yes. Schools book us for end-of-term trips, reward days, enrichment weeks and student induction events. It rewards students while building leadership, resilience, communication and creative thinking.

Can we hire the venue exclusively?

Yes. For larger groups, exclusive venue hire gives your school a fully private, organised visit. Up to 48 students can play at one venue at the same time, and up to 96 across both.

Plan an enrichment day they'll rave about

Up to 96 students · teachers play free · invoice payment available.

PLAN A SCHOOL TRIP