Steal the Holy Grail before its collector returns to discover you
Bring curiosity, concentration and a willingness to compare ideas. This classic escape room includes code-breaking, but asks for no specialist historical knowledge. Your challenge is to make the most of your opportunity, solve what stands in your way and complete the theft before the advantage slips away.
Dr John Albright's collection contains an object that has fascinated people for generations: the Holy Grail. Your team knows something of his collection from helping him acquire artefacts, and his absence offers a chance to turn that familiarity to a very different purpose. You intend to steal the prize.
The plan sounds straightforward only while it remains a plan. Now your team must concentrate on what is in front of it, make sense of what it discovers and keep ambition from becoming carelessness. Confidence is useful; attention is essential.
The Da Vinci Room gives a classic heist premise a puzzle-driven focus. You do not need a history degree to take part, but you do need the willingness to question an assumption and hear a teammate out. The opportunity belongs to the team that uses it well. Can yours complete the theft?
Find and steal the Holy Grail from Dr John Albright's collection while he is away. Use your team's shared observations to work through the challenge and complete the heist. Historical expertise is not required; the objective is to turn a rare opportunity into a successful theft.
Sixty minutes, one mission
An irresistible prize
The Holy Grail gives your heist a memorable focus, inviting your team to turn a collector's absence into an extraordinary opportunity.
Classic code-breaking
The booking description explicitly includes code-breaking, making this a useful choice for players drawn to a traditional escape room puzzle experience.
Curiosity over expertise
No historical knowledge is required, so your team can concentrate on the challenge itself rather than preparing facts before the visit.
Always just your team
Every booking is private — only the people you came with.
The details
No flashing lights, smoke or loud sound effects are reported for this room.
Recommended 9+; ages 9–11 play with an adult or in-room Games Master. A responsible adult must be onsite or within five minutes and reachable by phone for all players aged 9–15. Ages 16–17 can check in and play independently.
You can step out and rejoin at any time, but the clock keeps running. Questions? Call us on 0330 122 8877.
- Venue
- Escape Leicester Horsefair House
- Address
- 3rd Floor, Horsefair House, 1-5 Horsefair Street, Leicester, LE1 5BP
- Players
- 2–6
- Recommended age
- 9+
- Duration
- 60 minutes in-room
- Difficulty
- 3 / 5
- Fear level
- Low
- Theme
- Holy Grail heist
- Private game
- Yes — always
- Flashing lights
- No
- Artificial smoke
- No
- Loud or sudden sounds
- No
- Physical
- No crawling or climbing
- Wheelchair access
- No
- Live actors
- None
- Fastest escape
- 20:00 · Hide and Leek
Who this room is for
3rd Floor, Horsefair House, 1-5 Horsefair Street, Leicester, LE1 5BP
- –Arrive 15 minutes early, press the buzzer (no entry code) and take the lift to the third floor.
- –Access: a ramp bypasses the steps to the lift; this room is not wheelchair accessible.
- –Train: Leicester railway station is around a 10-minute walk from both venues.
- –Parking: Dover Street Car Park, 31-33 Dover Street, LE1 6PW (entrance on Calais Hill). Open 24 hours; the council currently lists £5 for up to 3 hours.
Frequently asked questions
Is it scary?
The fear level is low. Choose it if your group prefers a gentler atmosphere, while remembering that puzzle difficulty is a separate rating. There are no live actors. Check the listed sound, lighting and smoke effects before booking, and contact the team about individual concerns.
Is it suitable for kids?
The recommended age is 9+, and ages 9-11 can play with an adult or in-room Games Master. A responsible adult must be onsite or within five minutes and reachable for all ages 9-15. Under-9 suitability must be discussed with the phone team before booking.
How hard is it?
The difficulty is 3 out of 5. Teamwork, clear communication and careful observation will help your group make progress. Your Games Master can provide hints if you get stuck; fear level is shown separately.
Anything to know before booking?
No flashing/strobe, artificial smoke or loud/sudden sound effects reported. No crawling/climbing reported. Wheelchair access: No. Contact the team before booking if you need advice about access or sensory needs. You may step out and rejoin, but the clock continues.
What is the best number of players?
This game accepts 2-6 players. Choose a group whose interests and comfort levels suit the theme; we do not claim a single ideal team size. Your booking is private, so you will not be joined by strangers.